


9 to 22 days after it begins, the Great Knight will send you a letter informing you of a powerful artifact held by a dangerous foe in the region: a Daedra Lord holding the Oghma Infinium, a Vampire Ancient holding the Necromancer's Amulet, or an Ancient Lich holding the Skeleton's Key.

Early Artifact Quest: This quest is offered to characters level 1 and 2 once Quest Pack 1 begins.Cartographer quests have no impact on any faction.If you refuse, you will never hear from the Cartographers again. If you fail a Cartographer assignment, an agent will send you a letter offering you a chance to return to their ranks.

Your assignment has progressed if you see a message, such as "This must be the right place." You may then visit the Cartographer agent for your reward. For dungeons, you must enter the dungeon itself. Merely visiting the location is not always enough.These quests have no other reward than some unlevelled gold. After completing the first quest, you will occasionally get assignments to travel, at rank 1, to a graveyard, a dungeon, or a farm house at rank 2, a simple Main Quest dungeon, and at rank 3, an exotic Main Quest dungeon.To join, you must fulfill a basic assignment to go to a random building in a different city. A letter blown across the ground will tell you about an agent in the region who inducts new members of the Cartographers. Cartographer Quests: These quests are offered once Quest Pack 1 begins.This page is to give a general guide to completing the quests found in the Quest Pack 1 mod for Daggerfall Unity.įor general quest related hints read this page.
